KeyShot 9.2 Release Notes
New Features
- NVLink Multi-GPU Memory
- Benchmark mode in KeyShot Viewer
- Quality slider for JPEG output
- Added „Import folder“ option in material import tool
- Improved Translucent advanced material on CPU (new name is Translucent Medium)
Improvements
- Improved Caustics
- Improved the direct lighting in GPU interior mode
- Improved GPU startup time
- Renamed the Global and Local Revision Number variables in Name Templates
- Added the option to close the Welcome and KeyShotXR windows by pressing “Esc”
- Attempting to Render or Add to Queue with a blank Render name will now show a warning message
- Option to Do Not Show Again was removed from the Reset Camera dialog
- Add Studios to Queue now respects the order in the Studios window
- Added warning messages for unsupported image formats
- Added Benchmark mode to KeyShot Viewer
- Paste Position now respects locked state of parts
- Added relevant hotkeys to the context menu in the Real-time view
- Added a hover state to the Model Sets lock icon
- Scene warnings dialog now resizes to fit warnings better
- Reduced noise in Area Light renderings
- Ensured that the displacement progress bar is always on the top when loading a displaced scene
- Improved consistency of the Name Templates revision numbers
- Set the System Revision Number to 1 instead of 0
- Changed the default order of Library and Project in the Window menu
- Added New Studio Settings in Studios
- Improved the functionality of disabling an HDRI pin
- Added Denoise to the Image menu
- Added a hover state to the Materials Tab preview sphere
- Disabled the option to Unlink Materials in Scene Tree, Part Properties if the materials are not linked
- FPS no longer shows all decimals
- Faster change of Alembic animation frame
- More interactive manipulation of animation timeline
Noteworthy Bug Fixes
- Fixed bug where the move tool didn’t follow nurbs-only object
- Fixed crashes that occurred when reopening and rendering a scene after rendering it once
- Fixed issue where KeyShot would lock up when cancelling a Web Configuration rendering
- Fixed issue with failed EXR output when Region Rendering was on
- Fixed crash on startup in Windows Server 2019
- Fixed crash when importing area lights
- Fixed crash when unlinking materials
- Fixed crash when closing Animation Wizard while edit box was focused
- Fixed crash when running a command after a script.
- Fixed issue where split surfaces would disappear after moving them out of a parent group and deleting the parent
- Fixed issue with a lag in the Animation Curve UI
- Fixed issue where changing the duration of an XR animation would change the FPS as well
- Fixed UI elements of animation in the wrong position on dual screen setups
- Fixed issues with some icons not switching color in Dark Theme
- Fixed issue where parts would disappear when cancelling Re-Tessellation in GPU mode
- Fixed issue where GPU mode would fail to initialize due to a part with 0 triangles
- Fixed issue where ground would become black in GPU mode
- Fixed a convergence issue on multi-GPU systems
- Fixed issue where animation could end in the wrong state by using the move tool
- Fixed issue where importing KeyShot 8 scenes would convert Number Fade nodes incorrectly
- Fixed several issues with DWG import
- Fixed issue with Alias import showing hidden layers
- Fixed issue where Cinema4D importer could not import from non-ascii file paths
- Fixed issue with bad normals on SolidWorks import
- Fixed issue with importing WIRE file with folder symmetry off
- Fixed a number of issues regarding importing files
- Fixed shading glitches in Re-Tessellate
- Several fixes to Name Templates
- Multiple fixes to the Configurator
..and other performance, UI and stability fixes and improvements.