Seit ein paar Tagen gibt es die KeyShot 10.2 BETA für alle KeyShot 10 Kunden zum kostenlosen Testen.
Neben ein paar wichtigen Bug fixing Themen sind auch viele kleine aber wichtige Neuerungen entstanden.
Sobald die offizielle Version 10.2 erscheint, werden wir einen detaillierten Inhalt posten.
Direkt zum Forumseintrag:
– Mesh Simplification Tool
– glTF import and export with Draco compression – PRO Version only
– Library Optimization
– Split Object Surface Tool Paint Selection Method
– Link Duplicate Materials
– USD & glTF/GLB import improvement
– Materials: Metallic Flakes with Varying Depths (Axalta)
10.2 Bug Fixes
When adding a model to the library the bounding box is now only calculated based on the chosen model sets
Alias Importer – Fixed issue where having multiple versions of Alias installed prevented .wire import
Fixed issue where environment animations could not be copy-pasted
Fixed an issue that would cause the Camera target to not update correctly on Camera switch events.
Fixed issue where custom sun position settings can still be used when the sun & sky day arc animation is added
Fixed an issue where PVZ import would occasionally fail
Fixed issue where the user was not able to drag and drop a backplate on the backplate file path in environment settings
Fixed issue where users could drag and drop a vdb file to the HDRI editor
USD export now supports special characters
Fixed incorrect import of opacity textures on fbx files
Fixed issue where .fbx files crashed on import if they had incomplete UVs
Fixed crash when previewing texture in material graph with a coated metal material present
Fixed potential GPU memory leak
Fixed possible Memory Leak in GPU rendering
Fixed inconsistent brightness of caustics depending on model visibility when rendering on GPU
Fixed issue where artifact appear in GPU mode
Fix to make GPU caustics consistently bright for different ground plane sizes
Fixed metallic flakes visibility in GPU mode
Fixed issue where importing a model with a defined scale into a scene with an undefined scale resulting in wrong scaling of labels
KeyShot Viewer – Fixed issue where the welcome window could be overlaid by a loading bar
Fixed issue where transparency did not show correctly for some file formats in the texture library
Queue rendering works correctly for external CAD pro licenses
Network Rendering – Fixed SMTP authentication with certain mail servers
Network Rendering – Fixed re-connection problems in NR Monitor
Fix discrepancy indirect lighting calculations between CPU/GPU
Fixed shift of texture center when using Part Center on objects with geometry shaders. It May have caused apparently random behavior of displacement
Fixed crash that could occur when opening scene with studio events.
Fixed an issue where duplicating model sets could cause a crash
Fixed issue where opening scene with texture scale mode set to scene units would show as UV in UI
Fixed issue: Pressing enter while editing text field would close dialog.
Improvement in area light stability
Fixed issue where objects in scene root were not transformed to fit scene units
Improved error handling when importing files with animations
Fixed issue where Move tool could be used from all mouse buttons
Fixed issue where bubble materials are not supported in GPU mode.
Fixed incorrect materials on Fuzz in background rendering.
Fixed issue where environment image was sometimes not saved
Fix potential hang when offline rendering faded objects on GPU
Fixed render passes on the GPU with objects that should be invisible to the camera
Fix loading 16 bit ppm files
Fixed issue where collision detection was not taken into account when using keyframe animations
Fix sporadic crash when toggling between CPU/GPU
Creo View import API updated to version 17.1.
Fixed crash when trying to bake of multi-layer optics materials with no layers
Fixed crash in geometry nodes and gpu rendering when geometry would have less than two texture coordinates per vertex
Fixed issue where KeyShot becomes unresponsive if Split Object Surfaces tool is used on RealCloth material
Fix potential discrepancy between CPU/GPU with contour texture and toon materials
Improved visual appearance for Velvet material in Interior mode
The denoiser no longer prevents automatic pause from being triggered.
Fix double environment light contribution when using ground illumination with faded objects in GPU mode
Fixed issue where opacity maps on ground planes were incorrect in GPU mode
Fixed issue where Switching to GPU mode while having a ground material with opacity on it will create strange lines
Fixed issue where global illumination could be out of sync when changing environments
Fixed an issue where a duplicated environment will not contain the original pins and folder names
Fixed Collision Detection not working when moving a keyframe animated object
Fixed frame count sometimes being wrong when extracting frames for video maps
Fixed auto-update of NR Worker when having both CPU+GPU instances but CPU is paused.
Fixed support for special characters inside exported glb and gltf files
Fixed saving „Import cameras“ in import settings for all file types.
Improved loading speed for Realcloth material
Link duplicates setting is remembered correctly after a restart.
Fixed issue where the header „Log in with your Luxion ID“ in dark mode was not respecting the theme
Fixed issue where importing files with z-up axis could result in flipped cameras